D10

Veil

Tricksters & Remixers · Wild Shapers

The realm of innovation, disruption, and social change.

Start the Sporting Course

Play is not a reward. Play is the work.

Element
Chaos
Sense
Mind
Ability
Willpower
Virtue
Wildness
Capital
Social
Wellness
Social
DP Area of Knowledge
Human Sciences
MYP Subject
Individuals and Societies
PYP Key Concept
Change
Voice Part
Soprano II
Garu Egg Question

"How does order emerge from perfect disorder?"

Kalas (Traditional Arts)

Manasi kavya-kriya (poetry)Nirmiti-jnana (architecture)Vainayiki vidya (discipline)Vaijayiki vidya (victory)

Crystal Cycle Steps

7
PLAY

Free play — no grades, no stakes, just play.

Earn XP in Veil

Community Post

Post in the Skool community

+5 XP
Comment

Comment on a community post

+3 XP
Crystal Cycle Step

Complete a Crystal Cycle step (petal varies by step)

+10 XP

5 Roads of Chaos

Chaos Outer Ring

Beginning exploration, first contact with the element. In the Chaos realm.

Chaos Ascending Path

Growth and expansion, reaching upward. In the Chaos realm.

Chaos Descending Path

Depth and introspection, going inward. In the Chaos realm.

Chaos Upper Diagonal

Synthesis with neighboring elements above. In the Chaos realm.

Chaos Lower Diagonal

Integration with neighboring elements below. In the Chaos realm.

Research Study

Indigenous Games and Game-Based Learning: From Slahal to Strategy

D10 Chaos/Mind/Willpower — TEK8 Learning Lotus Petal Study

45 citations

Academic study of Indigenous games as educational frameworks — centering Slahal/Lahal (bone game) with rules contributed by Elder Brother Rick, Emma Paul, and Reese Thomas. Covers lacrosse, chunkey, mancala, game-based learning research, ethnomathematics, and the Creator's gift of stickgame as alternative to war. 45 citations.